New York is known for its amazing restaurants and the art deco-style architecture of its restaurants.
But the city is also home to a number of incredible game developers who are also trying to bring the virtual world to the real world.
These games are often called VR/AR games and they are often made using the Unreal Engine.
They have become a key part of the industry in recent years, but now a group of indie game developers are trying to change the way they do business by using technology that doesn’t require you to have a computer.
The Game Room is a studio of three-person developers from Montreal and Toronto, who are making their first game together, a first-person VR shooter called The Game.
The team behind The Game is not making a commercial game.
Instead, The Game Rooms aim to make an indie game, one that’s made from the ground up to be a unique experience that people want to play.
“We’re not trying to compete with big brands or traditional developers,” said game designer Alex Neslund.
“The Game Rooms focus is on building the game from the core to the core and adding the fun and unique element of a first person shooter.
We want to make the experience as accessible as possible, to the same level of immersion as the game.
It’s not just about the visuals or the music, or even the gameplay.”
To that end, the team has created a game that’s built from the start from the basics: basic building blocks.
“Building a game from scratch is a lot like building a house,” said Neslands partner and game designer Nick Caulfield.
“You have to start from scratch.
You have to build the foundation, and then you have to put in all the pieces.
The whole game is built from scratch.”
That means The Game rooms first-player experience has to feel like you’re in a VR game.
“It has to have the same feeling of immersion,” said Caulfields co-founder Alex Dolan.
“If you’re going to make something that’s not an immersive experience, it has to be the same for everyone.”
The GameRoom has been working on The Game since March, and while the team is still developing, they’ve already built a pretty rough prototype that looks like a simple first person game.
The goal is to create a game experience that is as immersive as possible while still providing a lot of fun and value to its players.
In the first prototype, players get to use the Game Room’s inventory and map to craft weapons, customize their character, and interact with the environment.
The game also features multiple story missions, and they’re also planning on adding a single player campaign to expand on the story and add more content.
“Our first project was a small one,” said Dolan of the game’s early prototype.
“So we wanted to do something that we were excited about that we didn’t have to be scared to do.
So it’s not quite like making a game.
This is a very personal project that we’re doing as a team.”
For more information on The Book of Unreal, visit their website.
Follow us on Twitter @WiredGames and like us on Facebook.
And check out the rest of our Tech Enabled series here.