An indie game developer says she is not worried about her own skills as an entrepreneur after spending more than $10,000 on game development tools.
“I don’t have a huge skill set,” Lisa Fong, who founded Banilla Games, told Next Big News in an interview published on Thursday.
“If you want to do it right, you need to learn how to do something in your own time.”
Fong said that, in her opinion, the average developer spends about $20,000 for a game.
“You need to know how to make the best games that you can,” she said.
“So the way I’ve structured my business is by doing one game at a time.”
While it’s been hard to find a niche in the industry that has been successful in the past, Fong is optimistic about her game.
Banilla was created by a group of independent game developers from all over the world, including Chinese developers, and it was designed to offer a unique experience for consumers.
“It’s a unique game experience,” she explained.
“That’s why it’s called Banilla.
It’s really different from any other game on the market, because it’s a completely different experience.”
The game is set in a world where you can’t buy virtual goods.
You can only play them for real money.
Fong and her team had to create a way to monetize the game, which they called “banilla.”
After months of research, they had a unique solution to making money from a niche market.
“The way that we monetized Banilla is very simple,” she noted.
“We are selling Banilla for real, which is a really good way to generate income.”
Fongs game allows players to earn money by purchasing items from the virtual store.
You will earn money for every purchase that you make, she said, and you can also sell those items for real currency.
That means players can spend real money on items, which can be used to buy the items in the game.
It also means players will have a chance to win prizes.
“Banilla allows for an opportunity for players to win big prizes like a new Xbox One,” Fong explained.
However, her business model is not limited to just that.
“There are a lot of ways to monetise the game,” she added.
“What we are doing is trying to make a game that is a platform that people can be monetised.”
The developers are also using social media to sell the game as well.
“In the future, we are looking to expand beyond the platform,” Fongs co-founder, Jie Zhang, told us.
The company is currently in the process of testing the game on a wide variety of platforms, including iOS, Android and Windows, and Zhang said it is very likely that Banilla will be released for other platforms soon.
“Our platform has a lot more potential,” he said.
It has also become a hit on social media, with users sharing the game’s game trailers, the game and its story.
Fongs social media account is one of many that have gone viral since the game was released, which has been a big factor in attracting players.
“This is an exciting time for Banilla,” Zhang said.
Fonas success is a testament to the importance of social media in the gaming industry.
The developers have been sharing the Banilla trailer on their social media channels since April.
Fons success is also part of an industry that is trying a new way of monetizing games.
The industry is changing.
The internet has changed everything.
Games are a very big thing now, Zhang said, which means that a lot people are using social networks to get their news, or to find out what is going on in the world.
“A lot of people are playing a lot on mobile devices,” he added.
Games like Banilla are a way for these players to connect with people they have met in real life.
“Now, we can get their business,” Zhang added.
Banillas popularity has made it easier for players in the games industry to find people they can work with.
“They’re playing the game like a real business,” Fon as she described her company, “but we have a lot to offer.”
Fon said she is also working on other games, but said that they are still in the early stages.
The next game she plans to release is a game called Astragon, which will be an open-world role-playing game.